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BATA (Buy And Throw Away) Games - Can't Stop

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chapster



Fastest way to win the game is as follows.

Roll 4x 2 on your first roll.
Roll 4x 6 on your second roll.
Roll 2x 2 and 2x 4 on your third roll.
Then roll 7s FTW.

The most stupid thing is that... it is irrational to STOP since each die roll is independant of each other.
Its just how "hiong" you want to be...
See! Isnt Can't Stop a fun game? Neutral

Sweetslut

Sweetslut
Admin

Cant' stop is different from other games in that serves a specific niche.
Not many ppl like throw dice and leave their happieness in the hands of a random dices; if you score a bad throw you lose your turn, worse still you made some progress but is reverted back to square one.

I see it as a simple gambling game, and there is no stakes just bragging rights if you made it 1st. I guess a game's concepts is core to me liking it anot. Would ppl like a game that makes them go ard in complex and unneccessary circles? I agree with a random quote: 'Less is more' sometimes.

There are not much BATA games in my opinion, cos i wun get them to throw them away. Games are gd! And they are even getting better, i wonder wat designers can come up with, given that the boardgames now are already so nice in aesthetics and gameplay, Cuba and Pillars of the Earth for eg.

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garfield86

garfield86

chappy...
cant stop...u have treat it as a causal game...lik a party for u...
nth much can be do to e dice rolling... tongue

jerry...cuba i find it nt bad...abit of luck but stil a gd game overall...
but pillars is jus off...compare to cuba...

redevil13

redevil13

Really meh? I think Cuba's a bit limited on strategy. Might be because it's trying to do too many things at once, like Keythedral.

garfield86

garfield86

redevil13 wrote:Really meh? I think Cuba's a bit limited on strategy. Might be because it's trying to do too many things at once, like Keythedral.

hmmm...but i find it a much much better version than pillars of e duh...
in cuba...sometimes u have to anticipate wat other players r doin n snatch certain roles to 'deny'...
maybe its kinda messy but once u know e board well...its a smooth ride...
n i love to play e KEY... cat



Last edited by garfield86 on Thu Oct 09, 2008 5:10 am; edited 1 time in total

redevil13

redevil13

Honestly, I think it's easier to deny in Pillars than in Cuba. And in Pillars, you won't suffer that much if you deny but in Cuba, you probably will be doing nonsense in that round if you choose to deny. Not to mention that Cuba has only 6 rounds. Pillars is akin to Caylus, where denying is and should be heavily a part of the game but not Cuba.

Sweetslut

Sweetslut
Admin

In a way, i agree to Wei Xun's comparision between Pillars and Caylus. They are both workers placement mechanisms of sorts. Haven we mentioned before that Pillars is Caylus-lite? Javen also accurately nicknamed Cuba to be Pillars of Caylus in Puerto Rico, as mechanisms are inter-mixed, so are players' preferences.

Apart from associating them to Caylus and Puerto Rico, which are games i like at the same level, i am more attuned to Cuba for the reasons i like Caylus and Puerto Rico for the less randomness. However, Cuba itself does not compared to PR and Caylus, its overworked character cards and game turns just does not make it a streamline design. Given a choice, i will always prefered PR and Caylus over Cuba.

I feel pillars is more random for the game cards every turn, drawing of master builders from the pouch. Of coz Pillars is good, but i am just PR and CY material, hence maybe more Cuba than Pillars for me. IMHO, Cuba and Pillars satisfy an slightly above-average strategical appettite, more like cheeseburger to me, but not the mushroom swiss i will really prefer. I do believe causal gamers will like Pillars more thou, as it contains more elements of surprises and quicker gameplay between turns, hence has more opportunities for denial

While denial is present in both, i would choose Cuba as a PR player, but would like Pillar if i am a Caylus/Tigris player for the mutiple denials over many gaming turns. If you would agree to any thing i mentioned, you would discover that despite the similarities, there are also clear differenes. So no right no wrong.



Last edited by Sweetslut on Thu Oct 09, 2008 11:47 pm; edited 1 time in total

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garfield86

garfield86

Sweetslut wrote:In way, i agree to Wei Xun's comparision between Pillars and Caylus. They are both workers placement mechanisms of sorts. Haven we mentioned before that Pillars is Caylus-lite? Javen also accurately nicknamed Cuba to be Pillars of Caylus in Puerto Rico, as mechanisms are inter-mixed, so are players' preferences.

Apart from associating them to Caylus and Puerto Rico, which are games i like at the same level, i am more attuned to Cuba for the reasons i like Caylus and Puerto Rico for the less randomness. However, Cuba itself does not compared to PR and Caylus, its overworked character cards and game turns just does not make it a streamline design. Given a choice, i will always prefered PR and Caylus over Cuba.

I feel pillars is more random for the game cards every turn, drawing of master builders from the pouch. Of coz Pillars is good, but i am just PR and CY material, hence maybe more Cuba than Pillars for me. IMHO, Cuba and Pillars satisfy an slightly above-average strategical appettite, more like cheeseburger to me, but not the mushroom swiss i will really prefer. I do believe causal gamers will like Pillars more thou, as it contains more elements of surprises and quicker gameplay between turns, hence has more opportunities for denial

While denial is present in both, i would choose Cuba as a PR player, but would like Pillar if i am a Caylus/Tigris player for the mutiple denials over many gaming turns. If you would agree to any thing i mentioned, you would discover that despite the similarities, there are also clear differenes. So no right no wrong.

wats else can i add in...nth except that i more of a jerry-player...heez...rather than a catan or monkin... cat

Hatekeeper

Hatekeeper

I'll go with

1. Puerto Rico
2. Caylus

coz i own them (bad reason)
coz they present dynamic playing where there are good mechanics involved.

garfield86

garfield86

Hatekeeper wrote:I'll go with

1. Puerto Rico
2. Caylus

coz i own them (bad reason)
coz they present dynamic playing where there are good mechanics involved.

mark...wats yur bad reason...

Sweetslut

Sweetslut
Admin

Sweetslut wrote:
In way, i agree to Wei Xun's comparision between Pillars and Caylus. They are both workers placement mechanisms of sorts. Haven we mentioned before that Pillars is Caylus-lite? Javen also accurately nicknamed Cuba to be Pillars of Caylus in Puerto Rico, as mechanisms are inter-mixed, so are players' preferences.

Apart from associating them to Caylus and Puerto Rico, which are games i like at the same level, i am more attuned to Cuba for the reasons i like Caylus and Puerto Rico for the less randomness. However, Cuba itself does not compared to PR and Caylus, its overworked character cards and game turns just does not make it a streamline design. Given a choice, i will always prefered PR and Caylus over Cuba.

I feel pillars is more random for the game cards every turn, drawing of master builders from the pouch. Of coz Pillars is good, but i am just PR and CY material, hence maybe more Cuba than Pillars for me. IMHO, Cuba and Pillars satisfy an slightly above-average strategical appettite, more like cheeseburger to me, but not the mushroom swiss i will really prefer. I do believe causal gamers will like Pillars more thou, as it contains more elements of surprises and quicker gameplay between turns, hence has more opportunities for denial

While denial is present in both, i would choose Cuba as a PR player, but would like Pillar if i am a Caylus/Tigris player for the mutiple denials over many gaming turns. If you would agree to any thing i mentioned, you would discover that despite the similarities, there are also clear differenes. So no right no wrong.

wats else can i add in...nth except that i more of a jerry-player...heez...rather than a catan or monkin...

Nope, meow u are 1 game away from a jerry-player, and thats catan!! AHhaHAHahAHah lol!
I think i love catan, but despite its simplicity, it requires good players to make it great.

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Sweetslut

Sweetslut
Admin

Just realise we deviated from the original thread.
As i read the title again:

BATA (Buy and Throw Away) Games - Cant stop

I thought its really an appropriate title.
Coz u buy it, than you take the dice and throw away!

Think i too much psychology liao, always trying to read double meanings or sublimal messages.
pig

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garfield86

garfield86

den another game would be - easy cum easy go... cat

redevil13

redevil13

I like Easy Come Easy Go. At least there's an element of sabotage so it evens out the luck bit because you'll end up ganging up against the "lucky" guy.

garfield86

garfield86

ehhh...actually...we can lik make it instead of buyin it...four dice n hand -written cards...
at least u r right in some part...element of sabotage... cat

Sweetslut

Sweetslut
Admin

ya, make le, play le, not happy dan throw away!!
MATA games - make and throw away games

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garfield86

garfield86

absolutely right...lik phase 10... cat

redevil13

redevil13

I definitely don't mind playing Easy Come Easy Go. Currently, my favourite filler games are Race for the Galaxy, Easy Come Easy Go and Halli Galli!

garfield86

garfield86

lol! ...xun xun...love u la...heez...i wont say any of them is bad...
they all r gd games for relaxing n destress..
but i wont buy them cos xun xun got...so go his house play...
whahahaha... cat

redevil13

redevil13

Haha...sure! But I don't have Easy Come Easy Go unless you buy for me. Very Happy

garfield86

garfield86

we can alws make ah...get a cup...4 four dice...n jus write e cards...*snap*...easy as that... cat

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